Resolve

Click a pixel on the pixel layer. We query the grid, fetch surfels, then blend their colors back into the pixel.

Selected pixel stats Expand
Pixel (i, j)
—
Pixel UV
—
Grid cell (cx, cy)
—
Cell ref range
—
Cell refs (count)
—
Fetched (cap)
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Contributing (w>0)
—
—

Controls

Grid resolution
Surfel count
Surfel radius (plane UV)
Max fetched per pixel (cap)
Normal influence
Tip: If you crank max fetched down, you will see cap artifacts (like the real resolve max loop count).

What you are seeing

This is a view of the layers of a simplied 2D resolve pass:
- Top plane: pixels (32x32)
- Middle plane: hash grid (coarser cells)
- Back plane: surfels (colored discs / cache samples)