Resolve

Click a pixel on the pixel layer. We query the grid, fetch surfels, then blend their colors back into the pixel.

Selected pixel stats Expand
Pixel (i, j)
Pixel UV
Grid cell (cx, cy)
Cell ref range
Cell refs (count)
Fetched (cap)
Contributing (w>0)

Controls

Grid resolution
Surfel count
Surfel radius (plane UV)
Max fetched per pixel (cap)
Normal influence
Tip: If you crank max fetched down, you will see cap artifacts (like the real resolve max loop count).

What you are seeing

This is a view of the layers of a simplied 2D resolve pass:
- Top plane: pixels (32x32)
- Middle plane: hash grid (coarser cells)
- Back plane: surfels (colored discs / cache samples)