2D Ray guiding for bounced light — Cosine vs Guided
Rays can sample sky (not sun) through the opening.
Guiding learns from bounced light. Sun is analytic.
The yellow polygon is a clipped “sun beam” (starts at the bottom corners of the opening).
Rays that hit the opening gather sky radiance only (sun is excluded from sampling).
Convergence: luminance estimate vs samples (log x)Expand
Sample density (θ histogram): cosine vs guidedExpand
We estimate incident irradiance in 2D:
E = ∫ L(θ)·cosθ dθ over θ ∈ [-π/2, +π/2].
The opening contributes sky only; the sun is analytic and appears only via its lit surfaces (bounce).